feat(editor): Add support for fallback nodes and new addNodes node render type in new canvas (no-changelog) (#10004)

This commit is contained in:
Alex Grozav
2024-07-11 13:03:46 +03:00
committed by GitHub
parent f9e9d274b9
commit 57dfefd0f6
24 changed files with 509 additions and 224 deletions

View File

@@ -1,11 +1,7 @@
<script lang="ts" setup>
import { Position } from '@vue-flow/core';
import { computed, provide, toRef, watch } from 'vue';
import type {
CanvasElementData,
CanvasConnectionPort,
CanvasElementPortWithPosition,
} from '@/types';
import type { CanvasNodeData, CanvasConnectionPort, CanvasElementPortWithPosition } from '@/types';
import NodeIcon from '@/components/NodeIcon.vue';
import { useNodeTypesStore } from '@/stores/nodeTypes.store';
import CanvasNodeToolbar from '@/components/canvas/elements/nodes/CanvasNodeToolbar.vue';
@@ -22,7 +18,7 @@ const emit = defineEmits<{
toggle: [id: string];
activate: [id: string];
}>();
const props = defineProps<NodeProps<CanvasElementData>>();
const props = defineProps<NodeProps<CanvasNodeData>>();
const nodeTypesStore = useNodeTypesStore();
@@ -161,9 +157,15 @@ function onActivate() {
@run="onRun"
/>
<CanvasNodeRenderer v-if="nodeType" @dblclick="onActivate">
<NodeIcon :node-type="nodeType" :size="nodeIconSize" :shrink="false" :disabled="isDisabled" />
<!-- :color-default="iconColorDefault"-->
<CanvasNodeRenderer @dblclick="onActivate">
<NodeIcon
v-if="nodeType"
:node-type="nodeType"
:size="nodeIconSize"
:shrink="false"
:disabled="isDisabled"
/>
<!-- @TODO :color-default="iconColorDefault"-->
</CanvasNodeRenderer>
</div>
</template>