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fix(editor): Fix the canvas node distance when automatically injecting manual trigger (#5716)
fix(editor): Fix the canvas node distance when automatically adding manual trigger
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@@ -1682,7 +1682,7 @@ export default mixins(
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// If adding more than one node, offset the X position
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// If adding more than one node, offset the X position
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mousePosition[0] -
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mousePosition[0] -
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NodeViewUtils.NODE_SIZE / 2 +
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NodeViewUtils.NODE_SIZE / 2 +
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NodeViewUtils.NODE_SIZE * (index * 2),
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NodeViewUtils.NODE_SIZE * (index * 2 + NodeViewUtils.GRID_SIZE),
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mousePosition[1] - NodeViewUtils.NODE_SIZE / 2,
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mousePosition[1] - NodeViewUtils.NODE_SIZE / 2,
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] as XYPosition,
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] as XYPosition,
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dragAndDrop: true,
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dragAndDrop: true,
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@@ -3794,7 +3794,9 @@ export default mixins(
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// Position the added node to the right side of the previously added one
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// Position the added node to the right side of the previously added one
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lastAddedNode.position = [
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lastAddedNode.position = [
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previouslyAddedNode.position[0] + NodeViewUtils.NODE_SIZE * 2,
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previouslyAddedNode.position[0] +
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NodeViewUtils.NODE_SIZE * 2 +
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NodeViewUtils.GRID_SIZE,
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previouslyAddedNode.position[1],
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previouslyAddedNode.position[1],
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];
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];
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actionWatcher();
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actionWatcher();
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