mirror of
https://github.com/Abdulazizzn/n8n-enterprise-unlocked.git
synced 2025-12-17 18:12:04 +00:00
✨ Workflow canvas revamp (#2388)
* bring back overrides * fix input output label positions * simply update label positions * refactor a bunch * update min x to show items * hide overlay on connection * only delete target connection, add maximum to push nodes out * rename const * rename const * set new insert position * fix insert behavior * update position handling * show arrow along with label * update connector * set endpoint styles * update pattern * push nodes up / down in case of if node * set position in switch * only one action at a time * add custom flow chart type * select start node by default when opening new workflow * add enter delay * fix delete bug * change connection type * add offset for if/switch/merge * fix gap * fix drag issue * implement new states * update disabled state * add selected state * make selects faster * update positioning * truncate when selected * remove offset for actions * fix icon scaling * refactor js plumb * fix looping behavior at close distance * lock version * change background to dots * update endpoints styling * increase spacing * udpate node z-index * fix output label positions * fix output label positions * reset location * add label offset * update border radius * fix height issue * fix parallaxing issue * fix zoomout issue * add success z-index * clean up js file * add package lock * fix z-index bug * update dot grid * update zoom level * set values, increase grid size * fix drop position * prevent duplicate connections * fix stub * use localstorage overrides for colors * add colors to system * revert no longer needed changes * revert no longer needed changes * add canvas colors * add canvas colors * use variable for id * force type * refactor helpers * add label constants * refactor func * refactor * fix * refactor * clean up css * refactor setzoom level * refactor * refactor * refactor func * remove scope * remove localstorage caching * clean up imports * update zero case * add delete connection * update selected state * add base type, remove straight line * add stub offset back * rename param * add label offset * update font size of items * move up label * fix error state while executing * disrespect stubs * check for errors * refactor position * clean up extra space * make entire node connectable * Revert "make entire node connectable" e304f7c5b8ff1b41268450c60ca4bc3b2ada5d4a * always show border * add border to zoom buttons * update spacing * update colors * allow connecting to entire node * fix pull conn active * two line names * apply select to all lines * increase input margin * override target pos * reset conn after pull * fix types * update orientation * fix up connectors snapping * hide arrow on pull * update overrides for connectors * change text * update pull colors * set to 1 line when selected * fix executions bug * build * refactor node component * remove comment * refactor more * remove prop * fix build issue * fix input drag bug in executions * reset offset * update select background * handle issue when endpoints are not set * fix connection aborted issue * add try catch to help show errors * wrap bind with try/catch * set default styles * reset pos despite zoom * add more checks * clean up impl * update icon * handle unknown types * hide items on init * fix importing unknown types with credentials * change opacity * push up item label * update color * update label class and colors * add to drop distance * fix z-index to match node * disable eslint * fix lasso tool selection * update background color * update waiting state * update tooltip positions * update wait node border * fix selection bug mostly * if selected, move above other nodes * add line through disabled nodes * remove node color option * move label above connection * success color for line through * update options index * hide waiting icon when disabled * fix gmail icon * refactor icons * clear execution data on disable/delete * fix selected node * fix executing behavior * optional __meta * set grid size * remove default color * remove node color * add comments * comments * add comments * remove empty space * update comment * refactor uuids * fix type issue * Revert "fix type issue" 9523b34f9604f75253ae0631f29fc27267a99d78 * Revert "fix type issue" 9523b34f9604f75253ae0631f29fc27267a99d78 * Revert "refactor uuids" 07f6848065cb9a98475fddb8330846106f9e70ad * fix build issues * refactor * update uuid * child nodes * skip nodes behind when pushing in loop * shift output icon for switch node * don't show output if waiting * waiting on init * build * change to bezier * revert connector change * add bezier type * fix snapping * clean up impl * refactor func * make const * rename type * refactor to simplify * Revert "refactor to simplify" 2db0ed504c752c33de975370d86a83a04ffcda14 * enable flowchart mode * clean up flowchart type * refactor type * merge types * configure curviness * set in localstorage * fix straight line arrow bug * show arrow when pulling * refactor / simplify * fix target gap in bezier * refactor target gap * add comments * add comment * fix dragging connections * fix bug when moving connection * update comment * rename file * update values * update minor * update straight line box * clean up conn types * clean up z-indexes * move color filters to node icon * update background color * update to use grid size value * fix endpoint offsets * set yspan range lower * remove overlays when moving conn * prevent unwanted connections * fix messed up connections * remove console log * clear execution issues on workflow run * update corner radius * fix drag/delete bug * increase offset * update disabled state * address comments * refactor * refactor func * ⚡ Add full license text to N8nCustomConnectorType.js Co-authored-by: Jan Oberhauser <jan.oberhauser@gmail.com>
This commit is contained in:
@@ -1,10 +1,16 @@
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import { IConnectionsUi, IEndpointOptions, INodeUi, XYPositon } from '@/Interface';
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import { IEndpointOptions, INodeUi, XYPosition } from '@/Interface';
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import mixins from 'vue-typed-mixins';
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import { deviceSupportHelpers } from '@/components/mixins/deviceSupportHelpers';
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import { nodeIndex } from '@/components/mixins/nodeIndex';
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import { NODE_NAME_PREFIX, NO_OP_NODE_TYPE } from '@/constants';
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import * as CanvasHelpers from '@/views/canvasHelpers';
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import { Endpoint } from 'jsplumb';
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import {
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INodeTypeDescription,
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} from 'n8n-workflow';
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export const nodeBase = mixins(
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deviceSupportHelpers,
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@@ -18,145 +24,31 @@ export const nodeBase = mixins(
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},
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computed: {
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data (): INodeUi {
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return this.$store.getters.nodeByName(this.name);
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return this.$store.getters.getNodeByName(this.name);
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},
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hasIssues (): boolean {
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if (this.data.issues !== undefined && Object.keys(this.data.issues).length) {
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return true;
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}
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return false;
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},
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nodeName (): string {
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nodeId (): string {
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return NODE_NAME_PREFIX + this.nodeIndex;
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},
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nodeIndex (): string {
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return this.$store.getters.getNodeIndex(this.data.name).toString();
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},
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nodePosition (): object {
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const returnStyles: {
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[key: string]: string;
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} = {
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left: this.data.position[0] + 'px',
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top: this.data.position[1] + 'px',
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};
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return returnStyles;
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},
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nodeStyle (): object {
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const returnStyles: {
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[key: string]: string;
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} = {
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'border-color': this.data.color as string,
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};
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return returnStyles;
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},
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},
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props: [
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'name',
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'nodeId',
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'instance',
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'isReadOnly',
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'isActive',
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'hideActions',
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],
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methods: {
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__addNode (node: INodeUi) {
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// TODO: Later move the node-connection definitions to a special file
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let nodeTypeData = this.$store.getters.nodeType(node.type);
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const nodeConnectors: IConnectionsUi = {
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main: {
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input: {
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uuid: '-input',
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maxConnections: -1,
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endpoint: 'Rectangle',
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endpointStyle: {
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width: nodeTypeData && nodeTypeData.outputs.length > 2 ? 9 : 10,
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height: nodeTypeData && nodeTypeData.outputs.length > 2 ? 18 : 24,
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fill: '#777',
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stroke: '#777',
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lineWidth: 0,
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},
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dragAllowedWhenFull: true,
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},
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output: {
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uuid: '-output',
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maxConnections: -1,
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endpoint: 'Dot',
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endpointStyle: {
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radius: nodeTypeData && nodeTypeData.outputs.length > 2 ? 7 : 11,
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fill: '#555',
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outlineStroke: 'none',
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},
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dragAllowedWhenFull: true,
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},
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},
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};
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if (!nodeTypeData) {
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// If node type is not know use by default the base.noOp data to display it
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nodeTypeData = this.$store.getters.nodeType(NO_OP_NODE_TYPE);
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}
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const anchorPositions: {
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[key: string]: {
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[key: number]: string[] | number[][];
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}
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} = {
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input: {
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1: [
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'Left',
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],
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2: [
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[0, 0.3, -1, 0],
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[0, 0.7, -1, 0],
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],
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3: [
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[0, 0.25, -1, 0],
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[0, 0.5, -1, 0],
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[0, 0.75, -1, 0],
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],
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4: [
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[0, 0.2, -1, 0],
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[0, 0.4, -1, 0],
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[0, 0.6, -1, 0],
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[0, 0.8, -1, 0],
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],
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},
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output: {
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1: [
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'Right',
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],
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2: [
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[1, 0.3, 1, 0],
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[1, 0.7, 1, 0],
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],
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3: [
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[1, 0.25, 1, 0],
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[1, 0.5, 1, 0],
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[1, 0.75, 1, 0],
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],
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4: [
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[1, 0.2, 1, 0],
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[1, 0.4, 1, 0],
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[1, 0.6, 1, 0],
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[1, 0.8, 1, 0],
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],
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},
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};
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__addInputEndpoints (node: INodeUi, nodeTypeData: INodeTypeDescription) {
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// Add Inputs
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let index, inputData, anchorPosition;
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let newEndpointData: IEndpointOptions;
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let indexData: {
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let index;
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const indexData: {
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[key: string]: number;
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} = {};
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nodeTypeData.inputs.forEach((inputName: string) => {
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// @ts-ignore
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inputData = nodeConnectors[inputName].input;
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nodeTypeData.inputs.forEach((inputName: string, i: number) => {
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// Increment the index for inputs with current name
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if (indexData.hasOwnProperty(inputName)) {
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indexData[inputName]++;
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@@ -166,14 +58,15 @@ export const nodeBase = mixins(
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index = indexData[inputName];
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// Get the position of the anchor depending on how many it has
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anchorPosition = anchorPositions.input[nodeTypeData.inputs.length][index];
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const anchorPosition = CanvasHelpers.ANCHOR_POSITIONS.input[nodeTypeData.inputs.length][index];
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newEndpointData = {
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uuid: `${this.nodeIndex}` + inputData.uuid + index,
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const newEndpointData: IEndpointOptions = {
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uuid: CanvasHelpers.getInputEndpointUUID(this.nodeIndex, index),
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anchor: anchorPosition,
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maxConnections: inputData.maxConnections,
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endpoint: inputData.endpoint,
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endpointStyle: inputData.endpointStyle,
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maxConnections: -1,
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endpoint: 'Rectangle',
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endpointStyle: CanvasHelpers.getInputEndpointStyle(nodeTypeData, '--color-foreground-xdark'),
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endpointHoverStyle: CanvasHelpers.getInputEndpointStyle(nodeTypeData, '--color-primary'),
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isSource: false,
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isTarget: !this.isReadOnly,
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parameters: {
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@@ -181,7 +74,8 @@ export const nodeBase = mixins(
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type: inputName,
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index,
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},
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dragAllowedWhenFull: inputData.dragAllowedWhenFull,
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enabled: !this.isReadOnly,
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dragAllowedWhenFull: true,
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dropOptions: {
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tolerance: 'touch',
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hoverClass: 'dropHover',
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@@ -191,19 +85,15 @@ export const nodeBase = mixins(
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if (nodeTypeData.inputNames) {
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// Apply input names if they got set
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newEndpointData.overlays = [
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['Label',
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{
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id: 'input-name-label',
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location: [-2, 0.5],
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label: nodeTypeData.inputNames[index],
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cssClass: 'node-input-endpoint-label',
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visible: true,
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},
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],
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CanvasHelpers.getInputNameOverlay(nodeTypeData.inputNames[index]),
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];
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}
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this.instance.addEndpoint(this.nodeName, newEndpointData);
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const endpoint: Endpoint = this.instance.addEndpoint(this.nodeId, newEndpointData);
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endpoint.__meta = {
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nodeName: node.name,
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index: i,
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};
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// TODO: Activate again if it makes sense. Currently makes problems when removing
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// connection on which the input has a name. It does not get hidden because
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@@ -213,15 +103,17 @@ export const nodeBase = mixins(
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// if (index === 0 && inputName === 'main') {
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// // Make the first main-input the default one to connect to when connection gets dropped on node
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// this.instance.makeTarget(this.nodeName, newEndpointData);
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// this.instance.makeTarget(this.nodeId, newEndpointData);
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// }
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});
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},
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__addOutputEndpoints(node: INodeUi, nodeTypeData: INodeTypeDescription) {
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let index;
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const indexData: {
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[key: string]: number;
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} = {};
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// Add Outputs
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indexData = {};
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nodeTypeData.outputs.forEach((inputName: string) => {
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inputData = nodeConnectors[inputName].output;
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nodeTypeData.outputs.forEach((inputName: string, i: number) => {
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// Increment the index for outputs with current name
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if (indexData.hasOwnProperty(inputName)) {
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indexData[inputName]++;
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@@ -231,49 +123,48 @@ export const nodeBase = mixins(
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index = indexData[inputName];
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// Get the position of the anchor depending on how many it has
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anchorPosition = anchorPositions.output[nodeTypeData.outputs.length][index];
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const anchorPosition = CanvasHelpers.ANCHOR_POSITIONS.output[nodeTypeData.outputs.length][index];
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newEndpointData = {
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uuid: `${this.nodeIndex}` + inputData.uuid + index,
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const newEndpointData: IEndpointOptions = {
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uuid: CanvasHelpers.getOutputEndpointUUID(this.nodeIndex, index),
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anchor: anchorPosition,
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maxConnections: inputData.maxConnections,
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endpoint: inputData.endpoint,
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endpointStyle: inputData.endpointStyle,
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isSource: !this.isReadOnly,
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maxConnections: -1,
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endpoint: 'Dot',
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endpointStyle: CanvasHelpers.getOutputEndpointStyle(nodeTypeData, '--color-foreground-xdark'),
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endpointHoverStyle: CanvasHelpers.getOutputEndpointStyle(nodeTypeData, '--color-primary'),
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isSource: true,
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isTarget: false,
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enabled: !this.isReadOnly,
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parameters: {
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nodeIndex: this.nodeIndex,
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type: inputName,
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index,
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},
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dragAllowedWhenFull: inputData.dragAllowedWhenFull,
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dragAllowedWhenFull: false,
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dragProxy: ['Rectangle', { width: 1, height: 1, strokeWidth: 0 }],
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};
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if (nodeTypeData.outputNames) {
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// Apply output names if they got set
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newEndpointData.overlays = [
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['Label',
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{
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id: 'output-name-label',
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location: [1.75, 0.5],
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label: nodeTypeData.outputNames[index],
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cssClass: 'node-output-endpoint-label',
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visible: true,
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},
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],
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CanvasHelpers.getOutputNameOverlay(nodeTypeData.outputNames[index]),
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];
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}
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this.instance.addEndpoint(this.nodeName, newEndpointData);
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const endpoint: Endpoint = this.instance.addEndpoint(this.nodeId, newEndpointData);
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endpoint.__meta = {
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nodeName: node.name,
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index: i,
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};
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});
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},
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__makeInstanceDraggable(node: INodeUi) {
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// TODO: This caused problems with displaying old information
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// https://github.com/jsplumb/katavorio/wiki
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// https://jsplumb.github.io/jsplumb/home.html
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// Make nodes draggable
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this.instance.draggable(this.nodeName, {
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grid: [10, 10],
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this.instance.draggable(this.nodeId, {
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grid: [CanvasHelpers.GRID_SIZE, CanvasHelpers.GRID_SIZE],
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start: (params: { e: MouseEvent }) => {
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if (this.isReadOnly === true) {
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// Do not allow to move nodes in readOnly mode
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@@ -305,7 +196,7 @@ export const nodeBase = mixins(
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// even though "start" and "drag" gets called for all. So lets do for now
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// some dirty DOM query to get the new positions till I have more time to
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// create a proper solution
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let newNodePositon: XYPositon;
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let newNodePositon: XYPosition;
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moveNodes.forEach((node: INodeUi) => {
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const nodeElement = `node-${this.getNodeIndex(node.name)}`;
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const element = document.getElementById(nodeElement);
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@@ -328,11 +219,23 @@ export const nodeBase = mixins(
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this.$store.commit('updateNodeProperties', updateInformation);
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});
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this.$emit('moved', node);
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}
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},
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filter: '.node-description, .node-description .node-name, .node-description .node-subtitle',
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});
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},
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__addNode (node: INodeUi) {
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let nodeTypeData = this.$store.getters.nodeType(node.type) as INodeTypeDescription | null;
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if (!nodeTypeData) {
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// If node type is not know use by default the base.noOp data to display it
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nodeTypeData = this.$store.getters.nodeType(NO_OP_NODE_TYPE) as INodeTypeDescription;
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}
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this.__addInputEndpoints(node, nodeTypeData);
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this.__addOutputEndpoints(node, nodeTypeData);
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this.__makeInstanceDraggable(node);
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},
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touchEnd(e: MouseEvent) {
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if (this.isTouchDevice) {
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Block a user