mirror of
https://github.com/Abdulazizzn/n8n-enterprise-unlocked.git
synced 2025-12-17 10:02:05 +00:00
* fix * refactor * clean up css * refactor setzoom level * refactor * refactor * refactor func * remove scope * remove localstorage caching * clean up imports * update zero case * add delete connection * update selected state * add base type, remove straight line * add stub offset back * rename param * add label offset * update font size of items * move up label * fix error state while executing * disrespect stubs * check for errors * refactor position * clean up extra space * make entire node connectable * Revert "make entire node connectable" e304f7c5b8ff1b41268450c60ca4bc3b2ada5d4a * always show border * add border to zoom buttons * update spacing * update colors * allow connecting to entire node * fix pull conn active * two line names * apply select to all lines * increase input margin * override target pos * reset conn after pull * fix types * update orientation * fix up connectors snapping * hide arrow on pull * update overrides for connectors * change text * update pull colors * set to 1 line when selected * fix executions bug * build * refactor node component * remove comment * refactor more * remove prop * fix build issue * fix input drag bug in executions * reset offset * update select background * handle issue when endpoints are not set * fix connection aborted issue * add try catch to help show errors * wrap bind with try/catch * set default styles * reset pos despite zoom * add more checks * clean up impl * update icon * handle unknown types * hide items on init * fix importing unknown types with credentials * change opacity * push up item label * update color * update label class and colors * add to drop distance * fix z-index to match node * disable eslint * fix lasso tool selection * update background color * update waiting state * update tooltip positions * update wait node border * fix selection bug mostly * if selected, move above other nodes * add line through disabled nodes * remove node color option * move label above connection * success color for line through * update options index * hide waiting icon when disabled * fix gmail icon * refactor icons * clear execution data on disable/delete * fix selected node * fix executing behavior * optional __meta * set grid size * remove default color * remove node color * add comments * comments * add comments * remove empty space * update comment * refactor uuids * fix type issue * Revert "fix type issue" 9523b34f9604f75253ae0631f29fc27267a99d78 * Revert "fix type issue" 9523b34f9604f75253ae0631f29fc27267a99d78 * Revert "refactor uuids" 07f6848065cb9a98475fddb8330846106f9e70ad * fix build issues * refactor * update uuid * child nodes * skip nodes behind when pushing in loop * shift output icon for switch node * don't show output if waiting * waiting on init * build * change to bezier * implement plus * revert connector change * add bezier type * fix snapping * clean up impl * refactor func * make const * rename type * refactor to simplify * Revert "refactor to simplify" 2db0ed504c752c33de975370d86a83a04ffcda14 * enable flowchart mode * clean up flowchart type * refactor type * merge types * configure curviness * set in localstorage * fix straight line arrow bug * show arrow when pulling * refactor / simplify * fix target gap in bezier * refactor target gap * add comments * add comment * fix dragging connections * fix bug when moving connection * update comment * rename file * update values * update minor * update straight line box * clean up conn types * clean up z-indexes * move color filters to node icon * update background color * update to use grid size value * fix endpoint offsets * set yspan range lower * remove overlays when moving conn * prevent unwanted connections * fix messed up connections * remove console log * clear execution issues on workflow run * update corner radius * fix drag/delete bug * increase offset * update disabled state * hide if endpoint has conn * node insert on click * simplify impl * fix z-indexes * add drop hover message * address comments * refactor * refactor func * remove drop conn overlay * update messagE * update colors * remove console log * rebuild impl * add stalk * fix disabled state * fix dragging bug * remove node selection * disable plus in executions * add success output to talk * add success output * set output * fix bug * fix switch size * update size for 3 output nodes * update loops * fix bug when node is renamed * set final values * update loop behavior * update comment * hide output labels on multi outputs * center output * fix flicker when deleting nodes * fix dragging space * increase stalk if if * more type checks * rename event source * rename event source * support touch when dragging * offset center * center plus * fix repaint behavior * remove extending output * add offset to switch * fix merge node bug * rename endpoint * refactor css, fix merge bug * fix unrelated issues * space out * remove flowchart type * rename constant key * clean up css * rename var * fix more type issues * update types * fix spacing * simplify vertical offset * refactor css * add license * update css * clean up scss * update to use css var * clean up code * update params * show message * fix plus position * fix merge node bugs * hide box when not dragging and hidden * fix potential issue * address comments
325 lines
11 KiB
TypeScript
325 lines
11 KiB
TypeScript
import { IEndpointOptions, INodeUi, XYPosition } from '@/Interface';
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import mixins from 'vue-typed-mixins';
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import { deviceSupportHelpers } from '@/components/mixins/deviceSupportHelpers';
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import { nodeIndex } from '@/components/mixins/nodeIndex';
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import { NODE_NAME_PREFIX, NO_OP_NODE_TYPE } from '@/constants';
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import * as CanvasHelpers from '@/views/canvasHelpers';
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import { Endpoint } from 'jsplumb';
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import {
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INodeTypeDescription,
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} from 'n8n-workflow';
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import { getStyleTokenValue } from '../helpers';
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export const nodeBase = mixins(
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deviceSupportHelpers,
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nodeIndex,
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).extend({
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mounted () {
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// Initialize the node
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if (this.data !== null) {
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this.__addNode(this.data);
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}
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},
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computed: {
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data (): INodeUi {
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return this.$store.getters.getNodeByName(this.name);
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},
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nodeId (): string {
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return NODE_NAME_PREFIX + this.nodeIndex;
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},
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nodeIndex (): string {
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return this.$store.getters.getNodeIndex(this.data.name).toString();
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},
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},
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props: [
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'name',
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'instance',
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'isReadOnly',
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'isActive',
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'hideActions',
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],
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methods: {
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__addInputEndpoints (node: INodeUi, nodeTypeData: INodeTypeDescription) {
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// Add Inputs
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let index;
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const indexData: {
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[key: string]: number;
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} = {};
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nodeTypeData.inputs.forEach((inputName: string, i: number) => {
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// Increment the index for inputs with current name
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if (indexData.hasOwnProperty(inputName)) {
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indexData[inputName]++;
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} else {
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indexData[inputName] = 0;
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}
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index = indexData[inputName];
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// Get the position of the anchor depending on how many it has
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const anchorPosition = CanvasHelpers.ANCHOR_POSITIONS.input[nodeTypeData.inputs.length][index];
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const newEndpointData: IEndpointOptions = {
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uuid: CanvasHelpers.getInputEndpointUUID(this.nodeIndex, index),
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anchor: anchorPosition,
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maxConnections: -1,
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endpoint: 'Rectangle',
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endpointStyle: CanvasHelpers.getInputEndpointStyle(nodeTypeData, '--color-foreground-xdark'),
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endpointHoverStyle: CanvasHelpers.getInputEndpointStyle(nodeTypeData, '--color-primary'),
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isSource: false,
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isTarget: !this.isReadOnly && nodeTypeData.inputs.length > 1, // only enabled for nodes with multiple inputs.. otherwise attachment handled by connectionDrag event in NodeView,
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parameters: {
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nodeIndex: this.nodeIndex,
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type: inputName,
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index,
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},
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enabled: !this.isReadOnly, // enabled in default case to allow dragging
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cssClass: 'rect-input-endpoint',
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dragAllowedWhenFull: true,
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dropOptions: {
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tolerance: 'touch',
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hoverClass: 'dropHover',
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},
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};
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if (nodeTypeData.inputNames) {
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// Apply input names if they got set
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newEndpointData.overlays = [
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CanvasHelpers.getInputNameOverlay(nodeTypeData.inputNames[index]),
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];
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}
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const endpoint: Endpoint = this.instance.addEndpoint(this.nodeId, newEndpointData);
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endpoint.__meta = {
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nodeName: node.name,
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nodeId: this.nodeId,
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index: i,
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totalEndpoints: nodeTypeData.inputs.length,
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};
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// TODO: Activate again if it makes sense. Currently makes problems when removing
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// connection on which the input has a name. It does not get hidden because
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// the endpoint to which it connects when letting it go over the node is
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// different to the regular one (have different ids). So that seems to make
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// problems when hiding the input-name.
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// if (index === 0 && inputName === 'main') {
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// // Make the first main-input the default one to connect to when connection gets dropped on node
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// this.instance.makeTarget(this.nodeId, newEndpointData);
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// }
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});
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},
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__addOutputEndpoints(node: INodeUi, nodeTypeData: INodeTypeDescription) {
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let index;
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const indexData: {
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[key: string]: number;
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} = {};
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nodeTypeData.outputs.forEach((inputName: string, i: number) => {
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// Increment the index for outputs with current name
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if (indexData.hasOwnProperty(inputName)) {
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indexData[inputName]++;
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} else {
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indexData[inputName] = 0;
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}
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index = indexData[inputName];
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// Get the position of the anchor depending on how many it has
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const anchorPosition = CanvasHelpers.ANCHOR_POSITIONS.output[nodeTypeData.outputs.length][index];
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const newEndpointData: IEndpointOptions = {
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uuid: CanvasHelpers.getOutputEndpointUUID(this.nodeIndex, index),
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anchor: anchorPosition,
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maxConnections: -1,
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endpoint: 'Dot',
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endpointStyle: CanvasHelpers.getOutputEndpointStyle(nodeTypeData, '--color-foreground-xdark'),
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endpointHoverStyle: CanvasHelpers.getOutputEndpointStyle(nodeTypeData, '--color-primary'),
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isSource: true,
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isTarget: false,
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enabled: !this.isReadOnly,
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parameters: {
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nodeIndex: this.nodeIndex,
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type: inputName,
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index,
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},
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cssClass: 'dot-output-endpoint',
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dragAllowedWhenFull: false,
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dragProxy: ['Rectangle', { width: 1, height: 1, strokeWidth: 0 }],
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};
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if (nodeTypeData.outputNames) {
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// Apply output names if they got set
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newEndpointData.overlays = [
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CanvasHelpers.getOutputNameOverlay(nodeTypeData.outputNames[index]),
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];
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}
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const endpoint: Endpoint = this.instance.addEndpoint(this.nodeId, {...newEndpointData});
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endpoint.__meta = {
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nodeName: node.name,
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nodeId: this.nodeId,
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index: i,
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totalEndpoints: nodeTypeData.outputs.length,
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};
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if (!this.isReadOnly) {
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const plusEndpointData: IEndpointOptions = {
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uuid: CanvasHelpers.getOutputEndpointUUID(this.nodeIndex, index),
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anchor: anchorPosition,
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maxConnections: -1,
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endpoint: 'N8nPlus',
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isSource: true,
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isTarget: false,
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enabled: !this.isReadOnly,
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endpointStyle: {
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fill: getStyleTokenValue('--color-xdark'),
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outlineStroke: 'none',
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hover: false,
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showOutputLabel: nodeTypeData.outputs.length === 1,
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size: nodeTypeData.outputs.length >= 3 ? 'small' : 'medium',
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},
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endpointHoverStyle: {
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fill: getStyleTokenValue('--color-primary'),
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outlineStroke: 'none',
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hover: true, // hack to distinguish hover state
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},
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parameters: {
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nodeIndex: this.nodeIndex,
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type: inputName,
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index,
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},
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cssClass: 'plus-draggable-endpoint',
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dragAllowedWhenFull: false,
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dragProxy: ['Rectangle', { width: 1, height: 1, strokeWidth: 0 }],
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};
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const plusEndpoint: Endpoint = this.instance.addEndpoint(this.nodeId, plusEndpointData);
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plusEndpoint.__meta = {
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nodeName: node.name,
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nodeId: this.nodeId,
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index: i,
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totalEndpoints: nodeTypeData.outputs.length,
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};
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}
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});
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},
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__makeInstanceDraggable(node: INodeUi) {
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// TODO: This caused problems with displaying old information
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// https://github.com/jsplumb/katavorio/wiki
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// https://jsplumb.github.io/jsplumb/home.html
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// Make nodes draggable
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this.instance.draggable(this.nodeId, {
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grid: [CanvasHelpers.GRID_SIZE, CanvasHelpers.GRID_SIZE],
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start: (params: { e: MouseEvent }) => {
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if (this.isReadOnly === true) {
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// Do not allow to move nodes in readOnly mode
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return false;
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}
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// @ts-ignore
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this.dragging = true;
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if (params.e && !this.$store.getters.isNodeSelected(this.data.name)) {
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// Only the node which gets dragged directly gets an event, for all others it is
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// undefined. So check if the currently dragged node is selected and if not clear
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// the drag-selection.
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this.instance.clearDragSelection();
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this.$store.commit('resetSelectedNodes');
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}
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this.$store.commit('addActiveAction', 'dragActive');
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return true;
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},
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stop: (params: { e: MouseEvent }) => {
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// @ts-ignore
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this.dragging = false;
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if (this.$store.getters.isActionActive('dragActive')) {
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const moveNodes = this.$store.getters.getSelectedNodes.slice();
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const selectedNodeNames = moveNodes.map((node: INodeUi) => node.name);
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if (!selectedNodeNames.includes(this.data.name)) {
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// If the current node is not in selected add it to the nodes which
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// got moved manually
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moveNodes.push(this.data);
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}
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// This does for some reason just get called once for the node that got clicked
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// even though "start" and "drag" gets called for all. So lets do for now
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// some dirty DOM query to get the new positions till I have more time to
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// create a proper solution
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let newNodePositon: XYPosition;
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moveNodes.forEach((node: INodeUi) => {
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const nodeElement = `node-${this.getNodeIndex(node.name)}`;
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const element = document.getElementById(nodeElement);
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if (element === null) {
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return;
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}
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newNodePositon = [
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parseInt(element.style.left!.slice(0, -2), 10),
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parseInt(element.style.top!.slice(0, -2), 10),
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];
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const updateInformation = {
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name: node.name,
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properties: {
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// @ts-ignore, draggable does not have definitions
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position: newNodePositon,
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},
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};
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this.$store.commit('updateNodeProperties', updateInformation);
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});
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this.$emit('moved', node);
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}
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},
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filter: '.node-description, .node-description .node-name, .node-description .node-subtitle',
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});
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},
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__addNode (node: INodeUi) {
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let nodeTypeData = this.$store.getters.nodeType(node.type) as INodeTypeDescription | null;
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if (!nodeTypeData) {
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// If node type is not know use by default the base.noOp data to display it
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nodeTypeData = this.$store.getters.nodeType(NO_OP_NODE_TYPE) as INodeTypeDescription;
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}
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this.__addInputEndpoints(node, nodeTypeData);
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this.__addOutputEndpoints(node, nodeTypeData);
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this.__makeInstanceDraggable(node);
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},
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touchEnd(e: MouseEvent) {
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if (this.isTouchDevice) {
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if (this.$store.getters.isActionActive('dragActive')) {
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this.$store.commit('removeActiveAction', 'dragActive');
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}
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}
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},
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mouseLeftClick (e: MouseEvent) {
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// @ts-ignore
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const path = e.path || (e.composedPath && e.composedPath());
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for (let index = 0; index < path.length; index++) {
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if (path[index].className && typeof path[index].className === 'string' && path[index].className.includes('no-select-on-click')) {
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return;
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}
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}
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if (!this.isTouchDevice) {
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if (this.$store.getters.isActionActive('dragActive')) {
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this.$store.commit('removeActiveAction', 'dragActive');
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} else {
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if (this.isCtrlKeyPressed(e) === false) {
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this.$emit('deselectAllNodes');
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}
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if (this.$store.getters.isNodeSelected(this.data.name)) {
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this.$emit('deselectNode', this.name);
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} else {
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this.$emit('nodeSelected', this.name);
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}
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}
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}
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},
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},
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});
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